This is ideal for gaining a quick idea of whether your mesh is going to cause deformation problems.īeing able to see exactly how all the vertices in a mesh are weighted will save animators time, energy and help them avoid problematic results. Maya 2024 not only fixes this by providing a Weight Visualization setting in the Paint Skin Weights tool, but it also introduces a colour ramping option. This lack of visual representation has made it difficult to know how your mesh will perform. One of the annoying issues in Maya, over the years, has been the lack of ability to see the weight values for each vertex within the Viewport. This tool should, however, be used with some caution, as it can lead to an unrealistic flattening of keyframes at either extreme, which could lead to undesirable results. With this tool, animators can now ensure that objects don’t move beyond a specific location, for example a foot moving through a floor or a hand through a wall. This new feature for removing keys handles all this with the ability to delete unsnapped keys, as well as frames that are either inside or outside a range.Īnother small improvement made here is with the option to clamp the bottom and top ends of curves. This might be because you’ve got a key on a non-integer location, or a section of your animation may just need removing. There are times during the animation process where the location of your keyframes will become problematic or need attention. Joining alongside these new brushes, there is also additional keyframe control help with the new Remove Keys feature. Another small improvement made here is with the option to clamp the bottom and top ends of curves
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |